"Exploring Products - Computer Hard Drives" is a hands on activity in which visitors use floating ring magnets to store data. They learn that computer hard drives are one of the most common applications of nanotechnology.
"Exploring Nano & Society - You Decide!" is a hands-on activity in which visitors sort and prioritize cards with new nanotechnologies according to their own values and the values of others. Visitors explore how technologies and society influence each other and how people’s values shape how nanotechnologies are developed and adopted.
The objective of this facilitated activity is for participants to come to a consensus over the distribution of federal funds for nanotechnology in different research areas. Participants are assigned a specific area of nanotechnology research and are provided with background
materials in that area. They go through the materials of their assigned area and choose three benefits to research in that area and three perceived risks. They share these benefits and risks with the whole group, and then collectively the group decides how to distribute funds among
Visitors will engage in a variety of survey type questions focusing on different aspects of nanotechnology. For each question posed, they will be provided short descriptions about the possible options. They will then place their vote using a marble in the container labeled with their selection. Throughout the day the public will be able to visualize how others have answered the same question by looking at the quantity of marbles in each container. Museum staff can use the data to chart trends in public knowledge about nanotechnology.
Scientist Speed Dating is a facilitated, yet informal and high-energy, social activity to encourage a large group of people to speak with one another, ask questions, and learn about specific areas of research and practice within the field of nanoscale science and engineering, as well as the related societal and ethical implications of work in this field.
Nano Around the World is a card game designed to get participants to reflect on the potential uses of nanotechnology across the globe. Players each receive three cards: a character card, a current technology card, and a future technology card. They are asked to assume the role of their character to find nanotechnologies that might benefit them. After game play there is a facilitated discussion to help players reflect on the choices they made, the difficulty in finding appropriate technologies for many of the characters, and the possible nanotechnologies that could benefit a wider array of people than current nanotechnologies do.
Flip between macro and nanoscale images of familiar objects to learn about ways that nanotechnology is inspired by nature, surprising properties at the nanoscale, and new applications in nanotechnology. Includes print your own cards.
"Exploring Structures - Butterfly" is a hands-on activity in which visitors investigate how some butterfly wings get their color. They learn that some wings get their color from the nanoscale structures on the wings instead of pigments.
"Exploring Materials - Graphene" is a hands-on activity in which visitors use tape and graphite to make graphene and test the conductivity of graphite. They learn that graphene is a single layer of carbon atoms arranged in a honeycomb pattern.