Nano is an interactive exhibition that engages family audiences in nanoscale science, engineering, and technology. Hands-on exhibits present the basics of nanoscience and engineering, introduce some real world applications, and explore the societal and ethical implications of this new technology. Nano was created by the Nanoscale Informal Science Education Network (NISE Network) with support from the National Science Foundation. The Nano exhibition is intended for long-term display in museums across the United States, where it will engage tens of millions of people.
"Exploring Size - Powers of Ten" is a card game exploring the relative sizes of various objects. Visitors compete to organize their hand of cards into lists of objects from largest to smallest.
"Exploring Size - Memory Game" is a card game exploring the different size scales - macro, micro and nano - objects within these different scales and the way these objects are measured. Visitors compete to find matching pairs of cards.
“Macro, Micro and Nano Memory” is a memory game that teaches visitors about the macroscale, microscale and nanoscale, the objects within those scales and the way we measure these objects.
"Exploring Size - StretchAbility" is a hands and feet-on game that explores the different sizes of things in the world. Visitors learn that a nanometer is a billionth of a meter.
“Macro, Micro and Nano Stretch-Ability” is a fun, hands AND feet on game which explores objects on several different scales. This activity teaches visitors about the macroscale, microscale and nanoscale, the objects within those scales and the way we measure these objects.
“Ready, Set, Self-Assemble” is a full-body program which introduces visitors to the concept of self-assembly in a fun and energetic way. Through the use of three full-body, interactive games, visitors explore the phenomena of self-assembly and its possible uses in nanotechnology.
This is a card game which can be played with museum visitors. Visitors will learn the relative sizes of various objects. They compete against each other (or you) to organize their hand of cards into lists of objects from largest to smallest.
In the Nanomedicine exhibition, four individual exhibit components highlight nanotechnology’s vast potential for diagnosing and treating disease, as well as its ability to help damaged tissue regrow. Test for thousands of diseases with a single nano-based chip, target tumor cells for treatment with nanoparticles in a tabletop game, and regrow severed nerve endings on nanoscale scaffolding. These exhibits were developed by the NISE Network; copies are located at the Museum of Science in Boston, OMSI in Oregon, and the Arkansas Discovery Network.
Museum visitors are contestants in a game show that encourages them to learn more about nanotechnology. The three rounds included here cover an introduction to nanotechnology; provide information on nanoparticle solar cells; and express the concerns people have for nanotechnology. New rounds of information can be plugged in as needed. The show is also designed to work with other hot topics, such as .....(genetically modified food, perhaps.) Other museums have used the title Wheel of Nanoscience.