"Exploring Size - Powers of Ten" is a card game exploring the relative sizes of various objects. Visitors compete to organize their hand of cards into lists of objects from largest to smallest.
"Exploring Size - Memory Game" is a card game exploring the different size scales - macro, micro and nano - objects within these different scales and the way these objects are measured. Visitors compete to find matching pairs of cards.
“Macro, Micro and Nano Memory” is a memory game that teaches visitors about the macroscale, microscale and nanoscale, the objects within those scales and the way we measure these objects.
"Exploring Size - StretchAbility" is a hands and feet-on game that explores the different sizes of things in the world. Visitors learn that a nanometer is a billionth of a meter.
“Macro, Micro and Nano Stretch-Ability” is a fun, hands AND feet on game which explores objects on several different scales. This activity teaches visitors about the macroscale, microscale and nanoscale, the objects within those scales and the way we measure these objects.
“Ready, Set, Self-Assemble” is a full-body program which introduces visitors to the concept of self-assembly in a fun and energetic way. Through the use of three full-body, interactive games, visitors explore the phenomena of self-assembly and its possible uses in nanotechnology.
This is a card game which can be played with museum visitors. Visitors will learn the relative sizes of various objects. They compete against each other (or you) to organize their hand of cards into lists of objects from largest to smallest.
Museum visitors are contestants in a game show that encourages them to learn more about nanotechnology. The three rounds included here cover an introduction to nanotechnology; provide information on nanoparticle solar cells; and express the concerns people have for nanotechnology. New rounds of information can be plugged in as needed. The show is also designed to work with other hot topics, such as .....(genetically modified food, perhaps.) Other museums have used the title Wheel of Nanoscience.
The Future Builder sustainability activity challenges visitors to build a tower representing a future community. Each card presents the players with a new part of their community to build—a school, park, gas station, museum, or something else—each with its own cost and reward. But players must balance their resources and construction carefully, meeting the needs of people, the planet, and the economy . . . or their community might be in for a crash!
In this Building with Biology activity, visitors consider the potential advantages and disadvantages of various areas of synthetic biology research, before investing in them with "tech tokens." Then, visitors assume the role of a different character, and consider how that person's synthetic biology priorities and concerns might differ from his or her own. By talking through their decisions, and those of other visitors, players start to see how each person's values determine what technologies are developed and adopted.