Staff training materials for Nano & Society workshop. The workshop focused on preparing museum educators to engage the public in conversations about the relationship between nanotechnology and society. Workshop participants learned new hands-on activities, full-length programs, and ideas for facilitating visitor experiences in the Nano mini-exhibition. The workshop provided specific training and skill-building in nano and society content, conversation facilitation, and improving and learning from professional practice (Team Based Inquiry).
This program examines and explores social and ethical issues of consumer products from the past, present and future. Audience members are asked to weigh the risks versus the benefits. The audience members are responsible for making choices on what products to buy, question, or not buy for themselves, their families, and their communities in this fun and interactive show.
The "Nano & Society" poster series provide an entry point for exploring the relationship between nanotechnology and society. They can be displayed on their own, used to spark an open-ended conversation, or paired with suggested activities.
This 50-minute program includes an introduction to the nanoscale science, conversation time for the participants and 2 ten-minute plays that stimulate conversation about the impact the field of nanoscale science may have on our lives. It also gets the audience thinking about how we should respond -- both individually and collectively -- to those potential impacts. This theater program was performed at the Science Museum of Minnesota and as an outreach program for high school students. The plays have also been performed individually as part of forums.
Using Media to Explore Social and Ethical Issues in Nanoscience and Nanotechnologies (High School curriculum lesson)
This lesson introduces students to social and ethical issues related to nanotechnology. The lesson demonstrates possible social issues through case studeies using popular films, books, and news stories. The lesson is intented to stimulate discussion about social and ethical issues related to nanotechnology as well as, in a broader context, the interaction of science and technology with society.
This guide is focused on “three big ideas” that can provide a framework to help museum staff and visitors feel empowered to reflect on the relevance of nanotechnology in their lives through open-ended conversation. The guide considers how new nanotechnologies may affect people and the societies they live in and create. The three big ideas are illustrated with related videos and hands-on activities and further explored through very brief case studies of three nanospecific technologies, providing further examples of conversations that might occur on a museum floor.
Like all new technologies, nanotechnology has costs, risks, and benefits we cannot always predict. The Would You Buy That? stage presentation examines and explores ways our consumer behavior both impacts and is impacted by new technology. By looking at historical examples and current and future nanotechnologies, audience members weigh the risks versus the benefits and make group purchase decisions. Sometimes we need to stop and think more about a consumer decision.
The NANO Supermarket presents speculative nanotech products that may hit the shelves within the next ten years: Medicinal candy, interactive wall paint, programmable wine and more. Our debate provoking products are both innovative as well as uncanny and disturbing. They function as scenarios for potential technological futures, helping us to decide what future we actually want.
Website features speculative products, as well as information about bus tour. Brochures may be downloaded in Dutch or English
Improv exercises empower educators to facilitate positive, learning conversations with visitors. Incorporating improv exercises into staff and volunteer training helps create a supportive and upbeat environment for educators to practice and strengthen essential skills. Included are tips on how to lead improv exercises with your staff and guides for 13 separate improv activities you can use.
A 20 minute film meant to inspire conversation about weighing the risks and benefits of new technology.