This film asks scientists from Harvard, Princeton and Duke University to imagine the future of science and technology and the scientific enterprise as a whole. We wanted to know where they thought the world was headed. Not in three, or five years, but in thirty, or fifty years. No one knows what the world will be like in 2050, because we haven’t built that world yet. And scientists and engineers won’t build it alone.
This guide is focused on “three big ideas” that can provide a framework to help museum staff and visitors feel empowered to reflect on the relevance of nanotechnology in their lives through open-ended conversation. The guide considers how new nanotechnologies may affect people and the societies they live in and create. The three big ideas are illustrated with related videos and hands-on activities and further explored through very brief case studies of three nanospecific technologies, providing further examples of conversations that might occur on a museum floor.
Like all new technologies, nanotechnology has costs, risks, and benefits we cannot always predict. The Would You Buy That? stage presentation examines and explores ways our consumer behavior both impacts and is impacted by new technology. By looking at historical examples and current and future nanotechnologies, audience members weigh the risks versus the benefits and make group purchase decisions. Sometimes we need to stop and think more about a consumer decision.
National Chemistry Week (NCW) encourages chemists and chemistry enthusiasts to build awareness of chemistry at the local level. Local Sections, businesses, schools, and individuals are invited to organize or participate in events in their communities with a common goal: To promote the value of chemistry in everyday life.
The NANO Supermarket presents speculative nanotech products that may hit the shelves within the next ten years: Medicinal candy, interactive wall paint, programmable wine and more. Our debate provoking products are both innovative as well as uncanny and disturbing. They function as scenarios for potential technological futures, helping us to decide what future we actually want.
Website features speculative products, as well as information about bus tour. Brochures may be downloaded in Dutch or English
Improv exercises empower educators to facilitate positive, learning conversations with visitors. Incorporating improv exercises into staff and volunteer training helps create a supportive and upbeat environment for educators to practice and strengthen essential skills. Included are tips on how to lead improv exercises with your staff and guides for 13 separate improv activities you can use.
"Exploring Nano & Society - You Decide!" is a hands-on activity in which visitors sort and prioritize cards with new nanotechnologies according to their own values and the values of others. Visitors explore how technologies and society influence each other and how people’s values shape how nanotechnologies are developed and adopted.
This Flash game presents you, the President, with several national decisions about nanotechnology. Advisors and lobbyists give suggestions as you try to remain popular and get reelected.
Nano Around the World is a card game designed to get participants to reflect on the potential uses of nanotechnology across the globe. Players each receive three cards: a character card, a current technology card, and a future technology card. They are asked to assume the role of their character to find nanotechnologies that might benefit them.
A short 3-minute film to aid in the discussion of the societal and ethical implication of nanotechnology.