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Long Activities

Long activities include workshops, labs, and lessons for student and public groups. They are typically presented in a dedicated classroom or lab space. Length of time can vary from 45 minutes for an elementary field trip or classroom program to several hours or days for labs, summer camps, and other program formats.

Showing 1 - 10 of 32 results

A docent is giving the liquid armor activity to an audience.

Liquid Body Armor

In this activity, learners find out that nanotechnology is being used to create new types of protective fabrics using the classic "Ooblek" experiment.
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Imagine Our Community 2100

In this activity, learners are lead through a discussion-based activity and are encouraged to imagine their community 80 years into the future using the United Nation’s Sustainable Development Goals (SDGs).
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Shrinking Robots!

In this program and stage presentation, learners design and build a robot toy from recycled and craft materials after hearing a presentation about the challenges in creating nano-sized robots.
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Ecosystem Engineers

In this activity, learners will investigate an ecosystem interaction web to understand the interconnections between people, other organisms, and habitats.
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Scanning Electron Microscope of Synthetic Gecko Tape

Biomimicry: Synthetic Gecko Tape through Nanomolding

In this long activity, learners make a synthetic gecko tape with micron sized hairs that mimics that behavior of the gecko foot.
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Moon Adventure Game stock image

Moon Adventure Game Digital Kit

In this collaborative game, players will work together to solve a series of challenges grounded in real science about living and doing research on the Moon.
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A person inside of a balloon model of a carbon nanotube.

Balloon Nanotubes (Giant Hanging Model)

In this activity, learners use a balloon model to observe how the carbon atoms are arranged in a carbon nanotube
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Family playing Explore Mars! A Rover Game board game

Explore Mars! A Rover Game

In this cooperative board game, players work together to program a rover on Mars to successfully complete its mission. Players must collect all four data samples before the treacherous environment damages the rover beyond repair!
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A circuit etched on a board using photolithography.

Photolithography

In this long activity, learners will use UV light to transfer a pattern (either a network of very small metal wires or self-drawn patterns) onto a plastic board in a process called photolithography.
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People playing Stretch-ability, a hand and foot game, on a mat.

Nano Science & Engineering Outreach Education Classroom Program

In this hour long activity, learners are introduced to nano science and nanotechnology as a leading, cutting edge science with an emphasis on nano in nature, health, energy and the environment.
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