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Online Workshop Recording: From small steps to giant leaps – experiences adapting the Moon Adventure Game for use in camps, with young audiences, and for all humankind!

Online professional development workshop recording about how multiple partners are using the Moon Adventure Game to engage audiences (2021).

DESCRIPTION

This workshop was recorded on 06-29-2021

The Moon Adventure Game is a collaborative hands-on experience where players work together to solve a series of challenges grounded in real science about living and doing research on the Moon. The game was part of the 2020 Explore Science: Earth and Space toolkit Part B, and in this workshop, we heard from a number of partners who are using the game to engage their audiences in a variety of ways. Learn how museums have integrated this experience into camps, adapted parts for use with preschool-aged audiences, and even combined the game with a live-action version of the popular game Among Us! We also discussed ways that presenters were able to use this hands-on experience safely during the restrictions presented to museum programming during COVID-19. 


Presenters

Sari Custer
Arizona Science Center 
Pheonix, AZ

Kristine Heinen
South Dakota Discovery Center 
Pierre, SD

Amanda Wilkening
Hands-on Children's Museum 
Olympia, WA

Peg LeGendre
Cape Cod Museum of Natural History 
Brewster, MA

Tom Gravius
Cape Cod Museum of Natural History 
Brewster, MA

Rachel Smith 
McDowell Nature Center 
Charlotte, NC

Jill Kary
Arkansas State University Museum 
Jonesboro, AR

Lee Furuseth 
Headwaters Science Center 
Bemidji, MN

 

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DESCRIPTION

This workshop was recorded on 06-29-2021

The Moon Adventure Game is a collaborative hands-on experience where players work together to solve a series of challenges grounded in real science about living and doing research on the Moon. The game was part of the 2020 Explore Science: Earth and Space toolkit Part B, and in this workshop, we heard from a number of partners who are using the game to engage their audiences in a variety of ways. Learn how museums have integrated this experience into camps, adapted parts for use with preschool-aged audiences, and even combined the game with a live-action version of the popular game Among Us! We also discussed ways that presenters were able to use this hands-on experience safely during the restrictions presented to museum programming during COVID-19. 


Presenters

Sari Custer
Arizona Science Center 
Pheonix, AZ

Kristine Heinen
South Dakota Discovery Center 
Pierre, SD

Amanda Wilkening
Hands-on Children's Museum 
Olympia, WA

Peg LeGendre
Cape Cod Museum of Natural History 
Brewster, MA

Tom Gravius
Cape Cod Museum of Natural History 
Brewster, MA

Rachel Smith 
McDowell Nature Center 
Charlotte, NC

Jill Kary
Arkansas State University Museum 
Jonesboro, AR

Lee Furuseth 
Headwaters Science Center 
Bemidji, MN

 

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TRAINING VIDEOS

Credits

YEAR CREATED
2021
OWNING INSTITUTION

Arizona State University

FUNDING

This material is based upon work supported by NASA under grant numbers 80NSSC18K1219. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the view of the National Aeronautics and Space Administration (NASA).
 

PERMISSIONS

Creative Commons Attribution Non-Commercial Share Alike 3.0 United States (CC BY-NC-SA 3.0 US).
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DEVELOPMENT PROCESS

NISE Network products are developed through an iterative collaborative process that includes scientific review, peer review, and visitor evaluation in accordance with an inclusive audiences approach. Products are designed to be easily edited and adapted for different audiences under a Creative Commons Attribution Non-Commercial Share Alike license. To learn more, visit our Development Process page.

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