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Short Activities

Short activities are brief hands-on experiences lasting less than 15 minutes for small groups of people. They are often presented at a table, cart, or demonstration space in a variety of settings such as a museum exhibit gallery, classroom, or other public or group setting. Multiple short activities can be combined to form a longer activity.

Showing 31 - 40 of 168 results

Build a Battery

Build a Battery

In this activity, learners learn build their own batteries with metal and felt washers.
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example slide

Stand Up Sit Down Icebreaker

Professional development training tool to prepare scientific audiences to talk about public engagement around now & near-future brain research and technologies.
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Person looking at NanoDays Exploring Forces - Static Electricity tube

Exploring Forces - Static Electricity

In this activity, learners discover that electrostatic forces cause smaller balls to be suspended in a tube while larger ones fall to the bottom.
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Scientist Speed Dating

In this activity, learners and scientists are encouraged to speak with one another, ask questions, and explore specific areas of nanotechnology research and practices through a fun group exercise.
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Exploring Nano & Society - Invisibility Cloak

In this activity, learners explore how refraction can be used to make a glass stir rod "disappear" in a cup of baby oil, while having conversations about new technologies.
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Stretch-ability - kids playing game

Exploring Size - StretchAbility

In this activity, learners use a "hands and feet-on" game that explores the different sizes of things in the world.
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Surface Area activity components including signs, activity materials and guides.

Exploring Properties - Surface Area

In this activity, learners compare the reaction rate of an effervescent antacid tablet that is broken in half with one that is broken into many pieces.
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NanoDays Nano Food activity components including sign, guides, and activity materials.

Exploring Products - Nano Food

In this activity, learners explore how nanotechnology may be used in food products.
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Systems Scramble

Systems Scramble

In this activity, learners will have conversations about how systems work, and how we can work together to better understand systems and work toward creating a more sustainable future.
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Dough creature activity with participants, Mary Shelly, and her monster

Dough Creature

In this activity, learners experiment with conductive dough to make a creature and use it to create an electrical circuit.
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