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In this activity, learners make an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.



Learning Goals

The primary objective of this activity is to encourage creativity and reflection about responsible innovation. In addition, learners will explore the following concepts:

·      People are creative! We’re always learning more about the world and inventing new things.

·      It’s important to think ahead as we study science and make new technologies.

·      Researchers who study artificial intelligence make machines that can reason and learn over time.


Year created

This material is based upon work supported by the National Science Foundation under Grant Number DRL-1516684. Any opinions, findings, and conclusions expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.

Owning institution

Arizona State University


Creative Commons Attribution Non-Commercial Share Alike 3.0 United States (CC BY-NC-SA 3.0 US).
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Development Process

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